LBitmap::Light

#include "ltwrappr.h"

virtual L_INT LBitmap::Light (pLightInfo, uLightNo, uBright, uAmbient, crAmbientClr)

LPLIGHTINFO pLightInfo;

/* array of light sources information */

L_UINT uLightNo;

/* number of light sources */

L_UINT uBright;

/* image intensity */

L_UINT uAmbient;

/* ambient intensity */

COLORREF crAmbientClr;

/* ambient color */

Adds many spots of directed light sources to the bitmap. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pLightInfo

Pointer to an array of LIGHTINFO structures that contains information on each light source.

uLightNo

The number of light sources.

uBright

Value that represents the brightness of the ambient light of the entire image. This can be any number that is 0 or greater. If it is 0 the image will be black. This value is divided internally by 100.

uAmbient

Factor used when mixing the ambient color with the image.

crAmbientClr

The COLORREF value that specifies the ambient color of the light sources in the pLightInfo array.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.

For an example, see the following figure:

image\Light_before.gif

The following figure shows the same bitmap, after the effect has been applied:

image\Light_after.gif

To obtain this effect, the following settings were used with the function:

pLightInfo:
{
   ptCenter = (pBitmap->Width/2, pBitmap->Height/2); 
   uWidth = pBitmap->Width; 
   uHeight = pBitmap->Width * 4/3; 
   nAngle = 13500; 
   uBright = 100; 
   uEdge = 75; 
   crFill = RGB(0,0,255); 
   uOpacity = 100; 
   uFlag = LGT_SPOTLIGHT; 
}

uLightNo = 1;

uBright = 100;

uAmbient = 100;

crAmbientClr = RGB(255,255,0);

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmap::AdjustTint. LBitmap::ColorHalfTone, LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::Clouds, LBitmap::ColoredBalls, LBitmap::DiffuseGlow, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::HalfTonePattern, LBitmap::MaskConvolution, LBitmap::MosaicTiles, LBitmap::Offset, LBitmap::Perspective, LBitmap::PlasmaFilter, LBitmap::Pointillist, LBitmap::RomanMosaic, LBitmap::Vignette, LBitmap::ZigZag, LBitmap::AddNoise, LBitmap::Emboss, LBitmap::Mosaic, LBitmap::MotionBlur, LBitmap::Oilify, LBitmap::Posterize, LBitmap::RemoveRedeye, LBitmap::Solarize, LBitmapBase::Underlay, LBitmap::BumpMap, LBitmap::Cubism, LBitmap::DrawStar, LBitmap::Dry, LBitmap::FreePlaneBend, LBitmap::FreeRadBend, LBitmap::GlassEffect, LBitmap::GlowFilter, LBitmap::LensFlare, LBitmap::Light, LBitmap::Ocean, LBitmap::PlaneBend, LBitmap::Plane, LBitmap::SampleTarget, LBitmap::Tunnel, LBitmap::Bending, LBitmap::Cylindrical, LBitmap::FreeHandShear, LBitmap::FreeHandWave, LBitmap::Impressionist, LBitmap::Pixelate, LBitmap::Polar, LBitmap::Punch, LBitmap::RadialBlur, LBitmap::RadWave, LBitmap::Ripple, LBitmap::Spherize, LBitmap::Swirl, LBitmap::Wave, LBitmap::Wind, LBitmap::ZoomBlur, LBitmap::ZoomWave

Topics:

Raster Image Functions: Modifying Intensity Values

 

Raster Image Functions: Artistic Effects

 

Applying Artistic Effects

 

Using Color Values in LEADTOOLS

 

Raster Image Functions: Correcting Colors

Example

void TestFunction(LAnimationWindow *BitmapWindow) 
{
   LIGHTINFO LightInfo; 
   LightInfo.uStructSize = sizeof(LIGHTINFO); 
   LightInfo.crFill = RGB(255, 255, 255); 
   LightInfo.nAngle = 0; 
   LightInfo.ptCenter.x  = BitmapWindow->GetWidth()/2; 
   LightInfo.ptCenter.y  = BitmapWindow->GetHeight()/2; 
   LightInfo.uEdge = 0; 
   LightInfo.uBright = 100; 
   LightInfo.uFlag = LGT_SPOTLIGHT; 
   LightInfo.uHeight = min(BitmapWindow->GetHeight(), BitmapWindow->GetWidth())/2; 
   LightInfo.uWidth  = max(BitmapWindow->GetHeight(), BitmapWindow->GetWidth())/2; 
   LightInfo.uOpacity  = 100; 

   BitmapWindow->Light(&LightInfo, 1, 100, 100, RGB(255,255,255)); 
}