LBitmap::BumpMap
#include "ltwrappr.h"
virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData)
virtual L_INT LBitmap::BumpMap(pLBumpBitmap, pBumpData)
pBITMAPHANDLE pBumpBitmap; |
/* pointer to the bitmap handle */ |
LPBUMPDATA pBumpData; |
/* pointer to a structure */ |
LBitmap * pLBumpBitmap; |
/* pointer to the bitmap object */ |
Adds a three-dimensional texture pattern created by applying the bump image to the destination image. This function is available in the Raster Pro and above toolkits.
Parameter |
Description |
pBumpBitmap |
Pointer to the bitmap handle referencing the Bump bitmap. |
pBumpData |
Pointer to a BUMPDATA structure that contains information about the bump parameter. |
pLBumpBitmap |
Pointer to the bitmap object referencing the Bump bitmap. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Required DLLs and Libraries
LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
void TestFunction(LAnimationWindow *BitmapWindow)
{
BUMPDATA BumpData;
LBitmap Bitmap, PaintBitmap;
Bitmap.Load(TEXT("f:\\1.jpg"), 0,ORDER_BGR);
BumpData.uStructSize = sizeof(BUMPDATA);
BumpData.bTile = TRUE;
BumpData.nAzimuth = 5;
BumpData.nBright = 50;
BumpData.nIntensity = 0;
BumpData.nXDst = 0;
BumpData.nYDst = 0;
BumpData.nXOffset = 0;
BumpData.nYOffset = 0;
BumpData.uDepth = 3;
BumpData.uElevation = 0;
BumpData.pLut = NULL;
BitmapWindow->BumpMap(&Bitmap,&BumpData);
}