LAnimationWindow::IsFirstFrame
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsFirstFrame(L_VOID) const
Determines whether the current frame is the first frame in the bitmap list.
Returns
TRUE |
The current frame is the first frame in the bitmap list. |
FALSE |
The current frame is not the first frame in the bitmap list. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT();
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
MyAnimation.MoveToFrame(i);
if (MyAnimation.IsFirstFrame())
{
MessageBox(hWndParent,
TEXT("First frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
else
if
(MyAnimation.IsLastFrame())
{
MessageBox(hWndParent,
TEXT("Last frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
}
}