GlassEffect method (Main Control)
Builder Syntax |
int GlassEffect(unsigned uCellWidth, unsigned uCellHeight, unsigned uFlags); |
Delphi Syntax |
Function GlassEffect (uCellWidth: L_UINT; uCellHeight: L_UINT; uFlags: L_UINT): L_INT; |
Overview |
Refer to Applying Artistic Effects |
Remarks
(Raster Pro and above toolkits) Divides the bitmap into rectangular cells and makes it look as if it is being viewed through glass blocks.
If the bitmap has a region, the effect will be applied on the region only.
This method supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This method does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this method.
See Also