LVectorGroup::EnumObjects
#include "ltwrappr.h"
virtual L_INT LVectorGroup::EnumObjects (dwFlags)
L_UINT32 dwFlags; |
/* flags */ |
Enumerates all objects inside the vector group object.
Parameter |
Description |
|
dwFlags |
Flag that indicates which objects to enumerate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Enumerate all objects in the group. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Enumerate only selected objects in the group. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Note: In DirectX and OpenGL engines, you cannot enumerate objects, therefore this function will do nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorGroup::EnumObjectsCallBack, LVectorBase::EnumVertices |
Topics: |
Example
//Example139
// This example displays the total number of objects in each group in a vector.
class LMyVectorGroup1: public LVectorGroup
{
public:
L_INT m_nObjectCount ;
public:
LMyVectorGroup1() {m_nObjectCount=0;};
virtual ~LMyVectorGroup1(){};
virtual L_INT EnumObjectsCallBack( pVECTORHANDLE pVector, pVECTOROBJECT pObject);
};
L_INT LMyVectorGroup1::EnumObjectsCallBack( pVECTORHANDLE pVector, pVECTOROBJECT pObject)
{
m_nObjectCount++;
return SUCCESS;
}
L_VOID Example139(HWND hWnd, LVectorBase *pVector)
{
L_INT i;
for (i=0; i<pVector->GetGroupCount(); i++)
{
LMyVectorGroup1 VectorGroup;
L_TCHAR szMsg[200];
pVector->GetGroupByIndex(i, &VectorGroup);
VectorGroup.m_nObjectCount = 0;
VectorGroup.EnableCallBack(TRUE);
VectorGroup.EnumObjects();
wsprintf(szMsg, TEXT("Group[%d]: Total Objects[%d]"), i, VectorGroup.m_nObjectCount);
MessageBox(hWnd, szMsg, TEXT(""), MB_OK);
}
}