LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorBase > LVectorBase Class Members > LVectorBase::AddLayer |
#include "ltwrappr.h"
virtual L_INT LVectorBase::AddLayer(pVectorLayer, dwFlags=VECTOR_FLAGS_RENAME_DUPLICATE_LAYERS);
LVectorLayer * pVectorLayer; |
/* pointer to a vector layer object */ |
L_UINT32 dwFlags; |
/* flags */ |
Adds a new empty layer to a vector handle.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
pVectorLayer |
Pointer to an LVectorLayer object that specifies the layer settings. |
|
dwFlags |
Flag that indicates whether or not to rename duplicate layer names. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Don't rename duplicate layer names, if found. |
|
VECTOR_FLAGS_RENAME_DUPLICATES |
Renames duplicate layer names if found. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To add a new vector layer, do the following:
1. |
Declare an LVectorLayer object. |
2. |
Call LVectorLayer::GetLayerDesc to retrieve the current layer settings. |
3. |
Change the layer settings. |
4. |
Call LVectorLayer::SetLayerDesc to set the changed layer settings. |
5. |
Pass the address of the LVectorLayer object to LVectorBase::AddLayer. |
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
This example will add a new layer to a vector handle.
L_INT LVectorBase__AddLayerExample(HWND hWnd, LVectorBase *pVector) { UNREFERENCED_PARAMETER(hWnd); L_INT nRet; LVectorLayer VectorLayer; VECTORLAYERDESC LayerDesc; nRet = VectorLayer.GetLayerDesc(&LayerDesc); if(nRet != SUCCESS) return nRet; lstrcpy(LayerDesc.szName, TEXT("Terry's New Layer")); nRet = VectorLayer.SetLayerDesc(&LayerDesc); if(nRet != SUCCESS) return nRet; nRet = pVector->AddLayer(&VectorLayer, VECTOR_FLAGS_RENAME_DUPLICATES); if(nRet != SUCCESS) { MessageBox( NULL, TEXT("Could not add layer!"), TEXT(""), MB_OK ); return nRet; } //...LVectorLayer destructor called when VectorLayer goes out of scope return SUCCESS; }