LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorLayer > LVectorLayer Class Members > LVectorLayer::GetLayerDesc |
#include "ltwrappr.h"
virtual L_INT LVectorLayer::GetLayerDesc(pLayerDesc=NULL)
pVECTORLAYERDESC pLayerDesc; |
/* pointer to a structure */ |
Gets layer information on the class object's associated layer.
Parameter |
Description |
pLayerDesc |
Pointer to a VECTORLAYERDESC structure to be updated with the layer information if the layer is found. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function updates the m_Desc member variable of the LVectorLayer object.
This function can be used in conjunction with LVectorLayer::SetLayerDesc to change layer properties.
LVectorLayer::GetLayerDesc and LVectorLayer::SetLayerDesc should be called in pairs.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::AddLayer, LVectorBase::GetLayerByIndex, LVectorBase::GetLayerByName, LVectorBase::GetLayerCount |
Topics: |
Example
This example will add a new layer to a vector handle.
L_INT LVectorLayer__GetLayerDescExample(HWND hWnd, LVectorBase *pVector) { UNREFERENCED_PARAMETER(hWnd); L_INT nRet; LVectorLayer VectorLayer; VECTORLAYERDESC LayerDesc; nRet = VectorLayer.GetLayerDesc(&LayerDesc); if(nRet != SUCCESS) return nRet; lstrcpy(LayerDesc.szName, TEXT("Terry's New Layer")); VectorLayer.SetLayerDesc(&LayerDesc); nRet = pVector->AddLayer(&VectorLayer, VECTOR_FLAGS_RENAME_DUPLICATES); if(nRet != SUCCESS) { MessageBox( NULL, TEXT("Could not add layer!"), TEXT(""), MB_OK ); return nRet; } //...LVectorLayer destructor called when VectorLayer goes out of scope return SUCCESS; }