#include "ltaut.h"
L_LTAUT_API L_INT L_AutEditVectorObject (pAutomation, pObject);
pAUTOMATIONHANDLE pAutomation; |
pointer to an automation handle |
const pVECTOROBJECT pObject; |
pointer to a structure |
Edits the specified vector object.
Parameter |
Description |
pAutomation |
Pointer to an automation handle. |
pObject |
Pointer to a VECTOROBJECT structure that specifies the vector object to edit. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Note: |
This function is only available in the vector toolkits. |
Starts editing an existing vector object.
Required DLLs and Libraries
LTAUT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
|
Topics: |
This example will edit the vect7or object under a given point in screen.
L_INT AutEditVectorObjectExample(pAUTOMATIONHANDLE pAutomation,
pVECTORHANDLE pVector,
POINT* pt )
{
L_INT nRet;
VECTOROBJECT Object;
ZeroMemory(&Object, sizeof(VECTOROBJECT));
Object.nSize = sizeof(VECTOROBJECT);
/* Get the vector object under point */
nRet = L_VecHitTest( pVector, pt, &Object );
if( nRet == SUCCESS )
{
// Edit this object
nRet = L_AutEditVectorObject( pAutomation, &Object );
if(nRet != SUCCESS)
return nRet;
}
return SUCCESS;
}