#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgSmooth(hWndOwner, pDlgParams)
L_HWND hWndOwner; |
owner of dialog |
LPSMOOTHDLGPARAMS pDlgParams; |
pointer to a SMOOTHDLGPARAMS structure |
Displays the Smooth dialog box, and gets the options for L_SmoothBitmap. This function is available in the Document/MedicalDocument/Medical toolkits.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
pDlgParams |
Pointer to a SMOOTHDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values. |
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
The L_SmoothBitmap function only works with 1-bit images. If you provide a bitmap in the SMOOTHDLGPARAMS structure, it must be a 1-bit bitmap.
Required DLLs and Libraries
LTDLGIMGDOC For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
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Topics: |
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L_INT ShowDlgSmoothExample(HWND hWnd,pBITMAPHANDLE pBitmap)
{
L_INT nRet;
SMOOTHDLGPARAMS DlgParams ;
BITMAPHANDLE BitmapRegion ;
memset ( &DlgParams, 0, sizeof ( SMOOTHDLGPARAMS ) ) ;
memset ( &BitmapRegion, 0, sizeof ( BITMAPHANDLE ) ) ;
DlgParams.uStructSize = sizeof ( SMOOTHDLGPARAMS ) ;
DlgParams.pBitmap = pBitmap ;
DlgParams.Smooth.uStructSize = sizeof ( SMOOTH ) ;
DlgParams.Smooth.pBitmapRegion = &BitmapRegion ;
DlgParams.Smooth.uBitmapStructSize = sizeof ( BITMAPHANDLE );
DlgParams.Smooth.uFlags = SMOOTH_ALLFLAGS ;
DlgParams.Smooth.iLength = 10 ;
DlgParams.uDlgFlags = DLG_SMOOTH_SHOW_PREVIEW |
DLG_SMOOTH_SHOW_TOOL_ZOOMLEVEL ;
nRet = L_DlgInit ( DLG_INIT_COLOR ) ;
if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED)
return nRet;
nRet = L_DlgSmooth ( hWnd, &DlgParams ) ;
if(nRet < 1)
return nRet;
if(L_BitmapHasRgn(&BitmapRegion))
L_FreeBitmapRgn(&BitmapRegion);
nRet = L_DlgFree () ;
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
} ;