#include "ltwrappr.h"
LDialogImageEffect::LDialogImageEffect()
LDialogImageEffect::LDialogImageEffect(pLBitmap)
LBitmapBase * pLBitmap;  | 
pointer to an LBitmapBase object  | 
Constructs and initializes the member variables of the LDialogImageEffect object.
Parameter  | 
Description  | 
pLBitmap  | 
Pointer to the bitmap object referencing the bitmap object to assign to the specified object.  | 
None.
Required DLLs and Libraries
LTDLGIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application  | 
Functions:  | 
LDialogImageEffect::~LDialogImageEffect, LBase::EnableCallBack, LDialogBase::EnablePreview, LDialogBase::EnableAutoProcess, LDialogBase::EnableToolbar, LDialogBase::Free  | 
Topics:  | 
//This is an example for : LDialogImageEffect::LDialogImageEffect ()L_INT LDialogImageEffect_LDialogImageEffectExample_1( ){LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loadedLDialogImageEffect MyDialogImageEffect; //construct a dialogimageeffect object//.... do something here ....//Destructor is called upon returning from functionreturn SUCCESS;}//This is an example for : LDialogImageEffect::LDialogImageEffect (pBitmap)L_INT LDialogImageEffect_LDialogImageEffectExample_2(LBitmapBase * BitmapObj){LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loadedLDialogImageEffect MyDialogImageEffect (BitmapObj); //construct a dialogimageeffect object//.... do something here ....return SUCCESS;}
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