Gets the value that indicates whether the hardware shader is supported by the current hardware.
public static bool HardwareShaderAvailable { get; }
Public Shared ReadOnly Property HardwareShaderAvailable As Boolean
public:
static property bool HardwareShaderAvailable {
bool get();
}
true if the hardware shader is available; otherwise, false.
If the hardware shader is not supported by the current hardware, the program will attempt to use the software shader but, rendering will be much slower.
For an example refer to BlendingAvailable
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