Gets the Chunk data that just got loaded.
Object.defineProperty(ChunkLoadedEventArgs.prototype, 'chunk',
get: function()
)
chunk: ChunkData; // read-only
ChunkData that represents the chunk data that just got loaded.
When using the spy glass, whenever the mouse moves, a new area is exposed, thus, the engine will load the chunks to display that area. Each chunk loaded will send ChunkLoaded so you can apply any extra operations on the newly loaded chunk (like image processing).
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