Gets or sets the value that determines the maximum skipped frames count, which happens if the device is not capable of playing the animation using the specified FPS.
Object.defineProperty(CinePlayer.prototype, 'maxSkip',
get: function(),
set: function(value)
)
maxSkip: number;
Value that determines the maximum skipped frames count, which happens if the device is not capable of playing the animation using the specified FPS.
To make the viewer not skipped any frames if the device is not capable, set this value to 0, but that might make the viewer render the animation in less than the specified FPS if the device is not powerful enough. To change the FPS, refer to FPS To play the animation, use Play
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