C#
VB
C++
Specifies constants that control the animation feature.
[FlagsAttribute()]
public enum MedicalViewerAnimationFlags
<FlagsAttribute()>
Public Enum MedicalViewerAnimationFlags
Inherits System.Enum
Implements System.IComparable, System.IConvertible, System.IFormattable
[FlagsAttribute()]
public enum class MedicalViewerAnimationFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Members
Value | Member | Description |
---|---|---|
0x00000000 | PaintNormal | Paint normally while playing the animation. |
0x00000000 | PlayForward | Play forward. |
0x00000000 | Sequence | When the animation reaches the end frame, it will jump to the start frame and play the animation all over again. |
0x00000001 | PaintResample | Paint using resample interpolation while playing the animation. |
0x00000002 | PaintBicubic | Paint using bicubic interpolation while playing the animation. |
0x00000010 | ShowAnnotations | Show the annotation object while playing the animation. |
0x00000100 | ShowRegions | Show the region object while playing the animation. |
0x00001000 | PlayBackward | Play backward. |
0x00010000 | Loop | When the animation reaches the end frame, it will bounce back and play in reverse until it reaches the start frame and play the animation all over again. |
0x00020000 | Shuffle | The animation engine will pick a random frame every time when playing the animation. |
0x00100000 | PlayOnSelection | Play the animation while the cell is selected. When deselecting the cell, the animation will stop. When selecting the cell, the animation will start. |
0x01000000 | StopAtEnd | Play the animation until it reach to the last frame if the combined with PlayForward or first frame if combined with PlayBackword. |
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