Gets or sets the lookup table that identifies which values in the HueTable, SaturationTable and ValueTable properties are valid.
public int[] Mask { get; set; }
Public Property Mask As Integer()
public int[] Mask {get; set;}
@property (nonatomic, assign, nullable) const unsigned int *mask
public int[] getMask()
public void setMask(int[] value)
<br/>get_Mask();<br/>set_Mask(value);<br/>Object.defineProperty('Mask');
Lookup table that identifies which values in the HueTable, SaturationTable and ValueTable properties are valid. If Mask[i] is non-zero, then the HueTable, SaturationTable and ValueTable properties are to be used. If Mask[i] is 0 then the HueTable, SaturationTable and ValueTable properties are ignored. If Mask is null, all entries in the HueTable, SaturationTable and ValueTable properties are used.
Refer to RemapHueCommand
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