Gets the user match table data.
public RasterNativeBuffer Buffer { get; }
Public ReadOnly Property Buffer As RasterNativeBuffer
public:
property RasterNativeBuffer Buffer {
RasterNativeBuffer get();
}
A RasterNativeBuffer object that contains the internal user match table.
When you call the Create method, this property will return a pointer to the internal created match table.
The completed table is a 32K array of integers. On a 32-bit system, it occupies 128K bytes of memory. Creation of the table is a slow, memory-intensive process that is useful only if you are using your own palette more than once. For example, you may want to create the table once, save it to a file, and ship that file with your application.
For more information, refer to RasterUserMatchTable.
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