#include "l_bitmap.h"
L_INT pEXT_CALLBACK YourFuction(hCellWnd, nCellIndex, pAnimationStoppedUserData)
This callback function is fired if the control animation has been stopped. This feature is available in version 16 or higher.
A handle to the window that represents the Medical Viewer Cell.
Index of the cell, which has the animation engine started.
A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of L_DispContainerSetAnimationStoppedCallBack.) Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To set the current animation started callback function call L_DispContainerSetAnimationStartedCallBack.
To get the current animation started callback function call L_DispContainerGetAnimationStartedCallBack.
To set the current animation stopped callback function call L_DispContainerSetAnimationStoppedCallBack.
To get the current animation stopped callback function call L_DispContainerGetAnimationStoppedCallBack.
The cell(s) must contain multiple frames.
To start the animation, call the L_DispContainerStartAnimation function.
To stop the animation, call the L_DispContainerStopAnimation function.
To check whether the cell is in an animation phase, call the L_DispContainerIsCellAnimated function.
The user can change or retrieve the animation properties even if the animation has started.
The user also can change the cell properties, and can apply various actions while the animation is running.
To retrieve the animation properties of a specific cell, call the L_DispContainerGetAnimationProperties function.
To change the animation properties of a specific cell, call the L_DispContainerSetAnimationProperties function.
Required DLLs and Libraries
Platforms
The toolkit comes in Win32 and x64 editions that can support development of software applications for any of the following environments:
Windows 10
Windows 8
Windows 7
Windows Vista
Windows XP
Windows 2000
For an example, refer to L_DispContainerSetAnimationStartedCallBack.