To check whether the cell is in an animation phase, call the L_DispContainerIsCellAnimated function.
To load and play an animation, a cell must contain a multiple-frame image.
Play an animation by calling the L_DispContainerStartAnimation function.
Stop an animation anytime by calling the L_DispContainerStopAnimation. function.
Apply actions like window-leveling, alpha, offset, and others while an animation is running by calling the L_DispContainerAddAction function.
To obtain animation properties for a specified cell, call the L_DispContainerGetAnimationProperties function.
To change the animation properties of a specified cell (like which frames are going to be included in the animation or the direction of the animation), set the desired values in the DISPANIMATIONPROPS structure using the L_DispContainerSetAnimationProperties function.
To get the current animation started callback function, call the L_DispContainerGetAnimationStartedCallBack function.
To set the current animation started callback function, call the L_DispContainerSetAnimationStartedCallBack function.
To get the current animation stopped callback function, call the L_DispContainerSetAnimationStoppedCallBack function.
To set the current animation stopped callback function, call the L_DispContainerSetAnimationStoppedCallBack function.
Working with the LEADTOOLS Medical Image Viewer Control
Using the Medical Image Viewer Control
Creating a Bitmap Region Inside the Image Viewer
Implementing Animation
For more information, refer to:
Summary of All Supported Image File Formats