public void Clear(
SolidColorBrush brush
)
brush
The solid color brush to which the drawing area is cleared.
If the rendering target has an active clip (specified by PushClip), the clear command is applied only to the area within the clipping region.
using Leadtools.Windows.D2DRendering;
public void D2DSurfacePushLayerExample()
{
//Create a new instance of the D2DSurface object
D2DSurface d2dSurface = new D2DSurface();
//Set the surface Size
d2dSurface.SurfaceSize = new Size(1000, 1000);
//Pass an empty rect to redraw the entire surface
d2dSurface.BeginDraw(Rect.Empty);
//Save the surface drawing state
D2DDrawingState drawingState = d2dSurface.Save();
//Create an ellipse geometry
EllipseGeometry ellipse = new EllipseGeometry();
ellipse.Center = new Point(500, 500);
ellipse.RadiusX = 100;
ellipse.RadiusY = 100;
GeometryGroup geometryGroup = new GeometryGroup();
geometryGroup.Children.Add(ellipse);
//Push geometry to receive all subsequent drawing operations
d2dSurface.PushLayer(geometryGroup);
//Create a rect having the specified dimensions
Rect rect = new Rect(40, 40, 500, 200);
//Create a new instance of a brush from a new solid color brush
SolidColorBrush fill = new SolidColorBrush(Colors.Green);
//Clear the pushed Layer with the fill brush
d2dSurface.Clear(fill);
//Stop redirecting drawing operations to the layer
d2dSurface.PopLayer();
//Restore the surface drawing state
d2dSurface.Restore(drawingState);
//End the Draw operation and invalidate the surface
d2dSurface.EndDraw();
d2dSurface.Invalidate(Rect.Empty);
}