The following tables list the members exposed by Medical3DEngine.
Name | Description | |
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Medical3DEngine | Initializes a new instance of the class Medical3DEngine. |
Name | Description | |
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CanUse3DTexturing | Gets the current hardware that renders the volume using 3D texturing. |
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Provide3DInformation | Provides the 3D information that is requested by the MedicalViewer or the MedicalViewerCell control. |
Name | Description | |
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BlendingAvailable | Gets the value that indicates whether the blending operation is supported by the current hardware. |
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CanCreateMesh | Gets the value that indicates whether or not you can create a mesh. |
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ComputerName | Gets the System.String value that indicates the name of the computer. |
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DedicatedGPUMemorySize | Gets the value that indicates the amount of dedicated GPU memory. |
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DedicatedGPUMemorySize64 | Value that indicates the amount of dedicated GPU memory. |
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DirectXVersion | Gets the value that indicates the name of the current DirectX version installed on the system. |
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HardwareCompatible | Gets the value that indicates whether the current hardware is capable of running the 3D engine or not. |
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HardwareShaderAvailable | Gets the value that indicates whether the hardware shader is supported by the current hardware. |
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IsValidDirectXVersion | Gets the value that indicates whether the current DirectX version can run the 3D engine properly. |
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Maximum2DTextureDimension | Gets the value that indicates the maximum 2D Texturing allowed by the current hardware. |
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Maximum3DTextureDimension | Gets the value that indicates the maximum 3D Texturing allowed by the current hardware. |
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PixelShaderAvailable | Gets the value that indicates whether the pixel shading is supported by the current hardware. |
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RenderingType | Indicates whether the Medical 3D engine runs in software or hardware rendering type. |
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SharedGPUMemorySize | Gets the value that indicates the amount of shared GPU memory. |
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SharedGPUMemorySize64 | Gets the value that indicates the amount of shared GPU memory. |
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SoftwareRendering | Determines whether the engine values are based on hardware or software. |
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TexturingAvailable | Gets the value that indicates whether texturing is supported by the current hardware. |
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TexturingBackBufferAvailable | Gets the value that indicates whether the texture back buffer is supported by the current hardware. |
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VertexShaderAvailable | Gets the value that indicates whether vertex shading is supported by the current hardware. |
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ZOperationAvailable | Gets the value that indicates whether the vertex Z operation is supported by the current hardware. |