[EditorAttribute(System.Type, System.Type)]
public AudioProcessors SelectedAudioProcessors { get; }
public:
property AudioProcessors^ SelectedAudioProcessors {
AudioProcessors^ get();
}
An AudioProcessors object representing the audio processors collection.
Use the AudioProcessors object to build a list of audio processing transforms to use during playback. See the AudioProcessors object for more details on audio processors collections.
using Leadtools;
using Leadtools.MediaFoundation;
using LeadtoolsMediaFoundationExamples.Fixtures;
public bool _result = false;
public PlayCtrlForm _form = new PlayCtrlForm();
public void ProcessorsExample()
{
// reference the convert control
PlayCtrl playctrl = _form.PlayCtrl;
// input and output files
string inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi");
try
{
// disable auto start
playctrl.AutoStart = false;
// set the event handler for state changes
playctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged);
// set source file
playctrl.SourceFile = inFile;
// if we have a video stream
if ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video)
{
// add the first video processor for playback
playctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors[0]);
Processor vproc = playctrl.SelectedVideoProcessors[0];
// set the video processor properties
if (vproc.HasDialog(ProcessorDlg.Properties))
vproc.ShowDialog(ProcessorDlg.Properties, _form);
}
// if we have an audio stream
if ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio)
{
// add the first audio processor for playback
playctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors[0]);
Processor aproc = playctrl.SelectedAudioProcessors[0];
// set the audio processor properties
if (aproc.HasDialog(ProcessorDlg.Properties))
aproc.ShowDialog(ProcessorDlg.Properties, _form);
}
// start the playback now
playctrl.Run();
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (playctrl.State == PlayState.Running)
Application.DoEvents();
}
catch (Exception)
{
_result = false;
}
}
void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e)
{
// set the result to what we expect
_result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped);
}
static class LEAD_VARS
{
public const string MediaDir = @"C:\LEADTOOLS23\Media";
}
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