public virtual ImageViewerInteractiveMode DefaultInteractiveMode {get; set;}
Public Overridable Property DefaultInteractiveMode As ImageViewerInteractiveMode
public virtual ImageViewerInteractiveMode DefaultInteractiveMode {get; set;}
get_DefaultInteractiveMode();
set_DefaultInteractiveMode(value);
Object.defineProperty('DefaultInteractiveMode');
To use an interactive mode, you create an instance of any of the derived classes and assign it to the viewer using one of the following methods:
ImageViewer.DefaultInteractiveMode: Assigns the interactive mode to be set as the default one.
ImageViewer.TouchInteractiveMode: Assigns the interactive mode in devices that support touch.
ImageViewer.MouseWheelInteractiveMode: Assigns the interactive mode to the mouse wheel.
using Leadtools; using Leadtools.Codecs; using Leadtools.Controls; [TestMethod] void DefaultInteractiveModeExample(int i) { const int CenterAt = 1; const int MagnifyGlass = 2; switch (i) { case CenterAt: //set interactive Mode to be CenterAt _viewer.DefaultInteractiveMode = new ImageViewerCenterAtInteractiveMode(); break; case MagnifyGlass: //set interactive Mode to be Magnify Glass _viewer.DefaultInteractiveMode = new ImageViewerMagnifyGlassInteractiveMode(); break; } }