public virtual ImageViewerInteractiveMode TouchInteractiveMode {get; set;}
Public Overridable Property TouchInteractiveMode As ImageViewerInteractiveMode
public virtual ImageViewerInteractiveMode TouchInteractiveMode {get; set;}
iOS only @property (nonatomic,retain) LTImageViewerInteractiveMode* touchInteractiveMode;
public ImageViewerInteractiveMode getTouchInteractiveMode() public void setTouchInteractiveMode(ImageViewerInteractiveMode interactiveMode)
get_TouchInteractiveMode();
set_TouchInteractiveMode(value);
Object.defineProperty('TouchInteractiveMode');
To use an interactive mode, you create an instance of any of the derived classes and assign it to the viewer using one of the following methods:
ImageViewer.DefaultInteractiveMode: Assigns the interactive mode to be set as the default one.
ImageViewer.TouchInteractiveMode: Assigns the interactive mode in devices that support touch.
ImageViewer.MouseWheelInteractiveMode: Assigns the interactive mode to the mouse wheel.