#include "ltwrappr.h"
virtual L_INT LWia::GetPropertyBuffer(pItem, pszID, uID, pValue, puSize)
L_VOID * pItem; |
pointer to IWiaItem or IWiaItem2 interface |
L_TCHAR * pszID; |
pointer to string array that represents the equivalent property ID string |
L_UINT32 uID; |
property ID |
L_UCHAR * pValue; |
pointer to allocated buffer to be updated |
L_SIZE_T * puSize; |
pointer to a variable that contains the allocated buffer size |
Retrieves the buffer array for any WIA property of type VT_UI1 | VT_VECTOR.
Parameter | Description | |
pItem | Valid pointer to a type IWiaItem or IWiaItem2 object(IWiaItem if using WIA Version 1.0; IWiaItem2 if using WIA Version 2.0), which represents the item having the property. | |
You can retrieve this parameter by either calling the LWia::GetRootItem function to get a pointer to the device's root item or by enumerating the child items of the device through a call to LWia::EnumChildItems. | ||
pszID | This string pointer should contain the equivalent property ID string for the WIA property ID (see example below): | |
Property ID | Property ID Equivalent String | |
WIA_IPA_TYMED | WIA_IPA_TYMED_STR or "Media Type" | |
WIA_IPA_DEPTH | WIA_IPA_DEPTH_STR or "Bits Per Pixel" | |
If this parameter is NULL then the WIA toolkit will use the ID passed through the uID parameter; otherwise the pszID parameter will be used whether or not you passed valid property ID through the uID parameter. | ||
uID | The property ID for the value being sought. | |
This parameter is required only if the pszID parameter is NULL; otherwise you can pass 0 for this parameter. | ||
pValue | Pointer to an allocated buffer to be updated with the value of the provided property ID. | |
puSize | Pointer to a variable that contains the allocated buffer size. | |
This parameter will always be updated with the exact required buffer size. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This feature is available in LEADTOOLS version 16 or higher.
Any WIA property of type VT_UI1 | VT_VECTOR (for example,WIA_IPC_THUMBNAIL, WIA_DPS_PAD_COLOR, .etc) returns a buffer array. In order to retrieve this type of buffer you need to call the function LWia::GetPropertyBuffer after allocating a buffer of type L_UCHAR and passing a pointer to that allocated buffer.
To retrieve the required buffer size, declare a variable of type L_SIZE_T and pass the address of that variable to this function and also pass NULL for the pValue parameter. Then you can use the returned buffer size to allocate your buffer with the exact required buffer size.
Required DLLs and Libraries
LTWIA For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
class CMyWIA : public LWia
{
public:
L_INT EnumWiaItemsCB(L_INT nItemsCount, L_VOID * pItem);
};
L_INT CMyWIA::EnumWiaItemsCB(L_INT nItemsCount, L_VOID * pItem)
{
UNREFERENCED_PARAMETER(nItemsCount);
L_INT nRet;
if(pItem != NULL)
{
L_SIZE_T uSize = 0;
L_UCHAR * pValue = NULL;
// Call the function the first time passing NULL for the pValue parameter so you can get
// the exact required buffer size to allocate.
nRet = GetPropertyBuffer(pItem, NULL, WIA_IPC_THUMBNAIL, NULL, &uSize);
if(nRet != WIA_SUCCESS || uSize == 0)
return nRet;
pValue = (L_UCHAR*)GlobalAllocPtr(GHND, uSize * sizeof(L_UCHAR));
if(!pValue)
return ERROR_NO_MEMORY;
nRet = GetPropertyBuffer(pItem, NULL, WIA_IPC_THUMBNAIL, pValue, &uSize);
if(nRet != WIA_SUCCESS)
return nRet;
// By now the pValue buffer should be filled with the thumbnail data that you can do
// whatever you like to with.
GlobalFreePtr(pValue);
nRet = FreeItem(pItem);
if(nRet != WIA_SUCCESS)
return nRet;
}
return WIA_SUCCESS;
}
L_INT LWIA__GetPropertyBufferExample()
{
L_INT nRet;
IWiaItem * pRootItem = NULL;
CMyWIA MyClass;
nRet = MyClass.SelectDeviceDlg(WiaDeviceTypeDefault, 0);
if(nRet != WIA_SUCCESS)
return nRet;
nRet = MyClass.GetRootItem(NULL, (L_VOID**)&pRootItem);
if(nRet != WIA_SUCCESS)
return nRet;
nRet = MyClass.EnumChildItems(pRootItem);
if(nRet != WIA_SUCCESS)
return nRet;
return SUCCESS;
}