Edits the specified vector object.
#include "ltwrappr.h"
L_INT LAutomation::EditVectorObject (pVectorObject);
L_INT LAutomation::EditVectorObject (pEditObject);
Pointer to a VECTOROBJECT structure that specifies the vector object to edit.
Pointer to an LVectorObject class object that contains the vector object to edit.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
✎ NOTE
This function is only available in the vector toolkits.
Starts editing an existing vector object.
This example uses automation to edit a vector object under a given 2D point.
// LAutomation::EditVectorObject()
L_INT LAutomation_EditVectorObjectExample(LVectorBase &Vector, LAutomation &Automation, LPPOINT pPoint)
{
LVectorObject MyObject;
// Get object under that point
L_INT nRet = Vector.HitTest (pPoint, &MyObject);
if(nRet != SUCCESS)
return nRet;
nRet = Automation.EditVectorObject(&MyObject);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}