The following tables list the members exposed by Medical3DClient.
Name | Description | |
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Medical3DClient | Initializes a new instance of the Medical3DClient class with default parameters. |
Name | Description | |
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CheckProgress | Checks the progress of the object creation process. |
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Create3DObject_AddFrame | Adds a data slice to the 3D object from the specified Leadtools.RasterImage. |
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Create3DObject_Close | Ends object creation and makes the object ready to be displayed. |
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Create3DObject_Create | Creates an empty object having the specified dimensions. |
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CreateObject | Creates a new 3D object id. |
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DestroyObject | Destroys the 3D object and deletes it from the process. |
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DoTimelyChecks | Destroys all 3D objects that have not been used for a long time. |
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GetMPRImage | Gets the specified MPR slice of the 3D volume. |
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GetPanoramicImage | Generates and retrieves a panoramic image based on the values specified in the parameters. |
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GetRenderedImage | Gets the specified RasterImage from the output 3D volume. |
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GetSettings | Returns the settings in the specified json file. |
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GetSlice | Returns a RasterImage that represents a slice of the 3D volume that have been extracted using the specified curves and parameters. |
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ItemExists | Indicates whether the specified item exists. |
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KeepAlive | Keeps the 3D object alive for now, and prevents it from timing out by resetting its timestamp. |
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Load3DObject | Loads a 3D object that has been cached. |
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LockTimeOut | Locks the time out for the object, preventing it from getting deleted. |
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Save3DObject | Saves the loaded 3D volume to the hard drive. |
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SetErrorStatus | Sets an error status message for the volume. |
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UnLockTimeOut | Unlocks the time out for the object that is locked by the method LockTimeOut. |
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UpdateSettings | Sets properties of the 3D object using a Json object. |
Name | Description | |
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Dispose | Releases all resources used by the Medical3DClient. |
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Finalize | Overrides Finalize. |
Name | Description | |
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CachePath | The path that will be used to store the cached 3D volume. |
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EnginePath | Gets or sets the path to the engine used to generate the 3D volume. |
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IdleTimeout | Timeout for deleting 3D volumes that have been idled before the timeout. |
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VolumesHardwareLimit | The number of simultaneous volumes allowed for loading to the local hardware's graphics card. |
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VolumesLimit | Number of simultaneous volumes allowed to be loaded. |