Timeout for deleting 3D volumes that have been idled before the timeout.
public static int IdleTimeout { get; set; }
Value that indicates the timeout when to delete the 3D volumes that have been idled beyond the timeout.
IdleTimeout is only used when calling DoTimelyChecks to clear out all unused volumes.
To prevent the destruction of a certain volume either use it by calling any function or periodically call KeepAlive before this property value exceeds the set timeout.