The number of simultaneous volumes allowed for loading to the local hardware's graphics card.
public static int VolumesHardwareLimit { get; set; }
Value that indicates the allowed number of simultaneous volumes to be loaded using the local hardware's graphics card.
VolumesHardwareLimit is different from the total limit set in VolumeLimit which is the limit of total simultaneous volumes that are rendered. Instead, VolumesHardwareLimit is the limit of volumes that are rendered using local hardware only.
Usually VolumeLimit is higher than this property. Once the number of loaded volume exceeds this value, the engine starts rendering the rest of the volumes in software mode until it reaches VolumeLimit.