This function is called for each message the bitmap window control receives.
#include "ltwrappr.h"
virtual LRESULT LRasterPaintWindow::MsgProcCallBack(hWnd, uMsg, wParam, lParam)
Handle to the bitmap window.
The window message.
The first parameter of the window message.
The second parameter of the window message.
The result of processing a specific message.
Override this function to do your own processing of window events and messages. If you override this function you must call the base class implementation (LRasterPaintWindow::MsgProcCallBack) for default processing.
class LUserPntWnd : public LRasterPaintWindow
{
public:
LUserPntWnd();
virtual ~LUserPntWnd();
virtual LRESULT MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
};
// Construction/Destruction
LUserPntWnd::LUserPntWnd()
{
}
LUserPntWnd::~LUserPntWnd()
{
}
LRESULT LUserPntWnd::MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
break ;
};
return LRasterPaintWindow::MsgProcCallBack(hWnd,uMsg,wParam,lParam);
}