Sets the handle of the window to be attached to the paint window.
#include "Ltwrappr.h"
L_INT LRasterPaintWindow::SetWndHandle(hWnd)
Handle to the window to be attached to the paint window.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The passed window handle will be attached to the paint window. If NULL is passed, then the previously attached window will be detached from the paint window.
L_INT LRasterPaintWindow_SetWndHandleExample(HWND hWnd, UINT uMsg , WPARAM wParam, LPARAM lParam)
{
L_INT nRet;
LRasterPaintWindow MyLRasterPntWnd;
nRet = MyLRasterPntWnd.SetWndHandle(hWnd);
if(nRet != SUCCESS)
return nRet;
MyLRasterPntWnd.HandlePalette (uMsg , wParam , lParam);
MyLRasterPntWnd.Repaint ();
return SUCCESS;
}