Specifies whether to automatically scrub the play object (force a frame to the renderer when stopped).
#include "ltmm.h"
Language | Syntax |
---|---|
C | HRESULT IltmmPlay_put_AutoScrub(pPlay, newVal) |
C++ | HRESULT put_AutoScrub(newVal) |
Pointer to an IltmmPlay interface.
Flag that determines whether to automatically scrub:
Value | Meaning |
---|---|
VARIANT_TRUE | Enable scrubbing and force a frame to the renderer when stopped. |
VARIANT_FALSE | Disable scrubbing and prevent forcing a frame to the renderer when stopped. |
Value | Meaning |
---|---|
S_OK | The function was successful. |
<> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
The default value is VARIANT_TRUE. Setting this property to VARIANT_FALSE prevents any data processing when the source is assigned. This is useful for assigning callbacks without missing any data. You can call IltmmPlay::Scrub to manually force a frame to the renderer.
Win32, x64.
Language | Example |
---|---|
C | Set Player Source with Callbacks |
C++ | Set Player Source with Callbacks |
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