Gets or sets a value indicating the opacity value to use when rendering this object.
public double Opacity { get; set; }
Public Property Opacity As Double
@property (nonatomic) double opacity;
public double getOpacity()
public void setOpacity(double opacity)
public:
property double Opacity
{
double get()
void set(double value)
}
A value indicating the opacity value to use when rendering this object. A value of 1 means opaque and a value of 0 means transparent. Legal values are between 0 and 1. The default value is 1.
This value is used by the renderers to set the global opacity used to render all the components of this object. For example, if the brush used to fill this object contains a color with opacity, then this value will be multiplied by the value of Opacity.
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