The second point for the default cubic Bézier inertia function.
public LeadPointD DefaultBezierPoint1 { get; set; }
Public Property DefaultBezierPoint1() As LeadPointD
Get
Set
public:
property LeadPointD^ DefaultBezierPoint1
{
LeadPointD^ get()
void set(LeadPointD^ value)
}
A LeadPointD marking the second of four Bézier control points. The default value is (0.0, 0.9)
.
DefaultCalculateInertia makes use of the values of DefaultBezierPoint1, DefaultBezierPoint2, DefaultDuration, and DefaultPower to return the new inertia scroll offset.
The Bézier function is defined by the four points (0,0)
, DefaultBezierPoint1, DefaultBezierPoint2, (1,1)
and defines the percent of total distance for the inertia animation. Only values between 0 and 1 (inclusive) are allowed for X and Y of DefaultBezierPoint1 and DefaultBezierPoint2.
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document