Final horizontal and vertical velocity of the drag, if the drag was inertial.
public LeadPointD Velocity { get; set; }
Public Property Velocity() As LeadPointD
Get
Set
public:
property LeadPointD^ Velocity
{
LeadPointD^ get()
void set(LeadPointD^ value)
}
The final horizontal and vertical velocity of the drag, if the drag was inertial.
snippet
time_delta = drag_completed_time_stamp - drag_started_time_stamp; // In Milliseconds
veclocity.x = (Position.X - Origin.X) / time_delta;
veclocity.y = (Position.Y - Origin.Y) / time_delta;
InteractiveDragCompletedEventArgs Class
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