#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgGetEffect(hWndOwner, pDlgParams)
Displays the Get Effect dialog box, and gets the options for L_EfxPaintBitmap.
Handle of the window which owns the dialog.
Pointer to an EFFECTDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values.
Value | Meaning |
---|---|
SUCCESS_DLG_OK | The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL | The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 | An error occurred. Refer to Return Codes. |
The Get Effect dialog.
Required DLLs and Libraries
L_INT ShowDlgGetEffectExample(HWND hWnd,pBITMAPHANDLE pBitmap)
{
L_INT nRet;
EFFECTDLGPARAMS DlgParams ;
L_UINT x ;
HDC hDC ;
RECT rcDst ;
memset ( &DlgParams, 0, sizeof ( EFFECTDLGPARAMS ) ) ;
DlgParams.uStructSize = sizeof ( EFFECTDLGPARAMS ) ;
DlgParams.pBitmap = pBitmap ;
DlgParams.uEffect = EFX_EFFECT_ROLL4_T_R_T_L ;
DlgParams.uGrain = 5 ;
DlgParams.uDelay = 50 ;
DlgParams.uMaxPass = 1 ;
DlgParams.bTransparent = FALSE ;
DlgParams.crTransparent = RGB(0,0,0) ;
DlgParams.uWandWidth = 3 ;
DlgParams.crWand = RGB(255,0,0) ;
DlgParams.uDlgFlags = DLG_EFFECT_SHOW_PREVIEW |
DLG_EFFECT_DELAY |
DLG_EFFECT_GRAIN |
DLG_EFFECT_PASSES |
DLG_EFFECT_TRANSPARENT |
DLG_EFFECT_WAND |
DLG_EFFECT_CLASS_WIPE |
DLG_EFFECT_CLASS_WIPERECT |
DLG_EFFECT_CLASS_WIPECIRCLE |
DLG_EFFECT_CLASS_PUSH |
DLG_EFFECT_CLASS_SLIDE |
DLG_EFFECT_CLASS_ROLL |
DLG_EFFECT_CLASS_ROTATE |
DLG_EFFECT_CLASS_ZOOM |
DLG_EFFECT_CLASS_DRIP |
DLG_EFFECT_CLASS_BLIND |
DLG_EFFECT_CLASS_RANDOM |
DLG_EFFECT_CLASS_CHECK |
DLG_EFFECT_CLASS_BLOCKS |
DLG_EFFECT_CLASS_CIRCLE |
DLG_EFFECT_CLASS_ELLIPSE ;
nRet = L_DlgInit ( DLG_INIT_COLOR ) ;
if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED)
return nRet;
if ( SUCCESS_DLG_OK == L_DlgGetEffect ( hWnd, &DlgParams ) )
{
hDC = GetDC ( hWnd ) ;
GetClientRect ( hWnd, &rcDst ) ;
// NOTE: you should also create and select a palette here
for ( x = 1 ; x <= DlgParams.uMaxPass ; x++ )
{
nRet = L_EfxPaintBitmap(hDC,
DlgParams.pBitmap,
NULL,
NULL,
&rcDst,
NULL,
DlgParams.uEffect,
DlgParams.uGrain,
DlgParams.uDelay,
0,
0,
x,
DlgParams.uMaxPass,
DlgParams.bTransparent,
DlgParams.crTransparent,
DlgParams.uWandWidth,
DlgParams.crWand,
SRCCOPY ) ;
if(nRet != SUCCESS)
return nRet;
}
ReleaseDC ( hWnd, hDC ) ;
}
nRet = L_DlgFree();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}