Introduction
Leadtools.Drawing Introduction
Summary
The Leadtools.Drawing assembly contains classes, delegates, enumerations, and structures that support the following operations:
Key Features
- Painting to a Device: Define the bitmap as a display surface to use Windows graphics device interface (GDI) or GDI+ functions for drawing or adding text.
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Painting on the surface of the LEADTOOLS Image:
- Create a GDI+ Drawing.Graphics object using a Leadtools.RasterImage as the display surface
- Create a Windows GDI device context using a Leadtools.RasterImage as the display surface
- Implement custom callbacks to override some of the system painting functions (for example, to take advantage of display adapters that can handle more than 8-bit grayscale colors)
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Image Conversion:
- Convert to and from GDI Images
- Convert to and from GDI+ Images
- Convert to and from WPF Images
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Region Conversion:
- Convert to and from GDI HRGN objects
- Convert to and from GDI+ Drawing.Region objects
Supported Environments
See Also
Reference
Assembly Overview
Getting Started (Guide to Example Programs)
Imaging Features
Introduction to Image Processing With LEADTOOLS
RasterImage and GDI/GDI+
Implementing Custom Paint
Using DIBs, DDBs, and the Clipboard
Differences Between GDI And WPF
Interoperation between LEADTOOLS and Windows Presentation Foundation (WPF) images
SVG Rendering
Version History
Leadtools.Drawing Assembly Changes