This topic describes how to use custom callbacks in LEADTOOLS to implement painting to non-standard grayscale display adapters.
Overview:
There are several classes for implementing custom painting. These classes give you the ability to override some of the system painting functions to access extra features in advanced graphics displays. Of particular interest are display adapters that can display more than 8-bit of grayscale colors.
To take advantage of these features, implement a Leadtools.Drawing.RasterPaintCallbacks class and add it to the list of Leadtools.Drawing.RasterPaintProperties.PaintCallbacks. An application that wants to support a number of graphics cards will create a class for each adapter and add them all to the RasterImagePainter.PaintCallbacks list.
The list is required because the computer running the application might have more than one monitor and more than one display adapter. The user can drag the window from one monitor to another so you should populate the PaintCallbacks list with all the custom paint objects compatible with the display adapters in the system. Or you can just add all the display adapters you can support since the overhead for having unnecessary callbacks in the list is low.
Whenever an Leadtools.RasterImage object needs to paint, it will try all the custom callbacks objects until it finds one compatible with the current display adapter. If it does not find any compatible objects, it will paint using the default GDI functions.
For each RasterPaintCallbacks object, the RasterImage will do the following:
If the application adds a RasterPaintCallbacks object to the list without an IsCompatibleDCCallback delegate, that object will always be used to perform the paint. The remaining items in the RasterImagePainter.PaintCallbacks list will not be queried.
All the paint callbacks are delegates that look the same (C++ syntax):
Object^ MyCallback(RasterImage^ image, array<Object^>^Params)
The parameters are different for each callback and are passed through the Params parameter. See the Leadtools.Drawing.RasterPaintProperties.PaintCallbacks for information on which parameters are passed for each callback type.
The parameters are for reading purposes only. A callback that needs to pass back information will do so through its return value. When more than one value needs to be returned, a class will be used for this purpose (see the RasterImagePaintCallbackFunction.GetDibInfoCallback callback for such an example).
You do not need to implement each callback. You can implement 1, 2, 3 or as many callbacks as you need. If a callback is not provided, the default internal callback will be used.
At the minimum, you should consider the following callbacks:
Callback | Purpose / Description |
IsCompatibleDCCallback | To test whether the HDC is compatible with your display adapter |
GetDibInfoCallback | To tell LEADTOOLS the type of data expected by the device |
StretchDIBitsCallback | To implement the actual painting |
ConvertLineCallback | To do the color conversion if the internal color conversion functions are not enough. It is recommended for you to try the internal conversion function first |
PrePaintCallback | To perform any memory allocation or initialization for the current paint |
PostPaintCallback | To free any memory that might have been allocated in PrePaintCallback |
The callbacks are added to the RasterPaintCallbacks object using Leadtools.Drawing.RasterPaintCallbacks.SetCallback(Leadtools.Drawing.RasterImagePaintCallbackFunction,Leadtools.Drawing.PaintCallbackDelegate). So the pseudocode might look like this:
/* Allocate and initialize the callback class */
myCallbacks = gcnew RasterPaintCallbacks();
myCallbacks->SetCallback(IsCompatibleDCCallback, myFunc1);
myCallbacks->SetCallback(GetDibInfoCallback, myFunc2);
/* Add the callbacks to the RasterImage object */
myRasterImage->RasterPaint->Add(myCallbacks);
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document