The following code assumes you are already familiar with using the capture object of the toolkit. It is provided to show the major steps for achieving client-server communication. For a complete code listing, refer to the LEAD NetServer and LEAD NetClient demos.
C++ syntax:
// set the target format:
pCapture->put_TargetFormat(ltmmCapture_TargetFormat_NET);
// after selecting video and/or audio devices (both assumed)
// and compressors:
// set the server address as a target file
BSTR sServer;
sServer = SysAllocString(Lltsf://10.1.1.200); // use the default port, 27015
pCapture->put_TargetFile(sServer);
SysFreeString(sServer);
// call ReadyCapture to build the graph:
pCapture->ReadyCapture(ltmmCapture_Mode_VideoOrAudio);
// change the NET Mux settings if needed:
// get the mux object and query for the interface
IUnknown* pUnk = NULL;
ILMNetMux* pMux = NULL;
pCapture->GetSubObject(ltmmCapture_Object_TargetFilter, &pUnk);
pUnk->QueryInterface(IID_ILMNetMux, (void**) &pMux);
pUnk->Release();
// this is a live source
pMux->put_LiveSource(VARIANT_TRUE);
// I can afford 128 kbps only
pMux->put_BitRateLimit(128*1024);
// Set the max queue duration
double dVal;
pMux->get_MaxQueueDuration(&dVal);
if (dVal < 10)
pMux->put_MaxQueueDuration(10);
pMux->Release();
// start the server:
pCapture->StartCapture(ltmmCapture_Mode_VideoOrAudio);
// you can monitor the achieved bit rate by continuously checking
// the BitRate property of the NET mux, use: get_BitRate()
// to send text messages, use the WriteMessage method of the mux:
// first, get the mux interface again (you might want to keep it for the life of the
// communication session:
// write the message:
BSTR Message;
Message = SysAllocString(L"Hello");
pMux->WriteMessage(Message);
SysFreeString(Message);
C syntax:
// set the target format:
IltmmCapture_put_TargetFormat(pCapture , ltmmCapture_TargetFormat_NET);
// after selecting video and/or audio devices (both assumed)
// and compressors:
// set the server address as a target file
BSTR sServer;
sServer = SysAllocString(Lltsf://10.1.1.200); // use the default port, 27015
IltmmCapture_put_TargetFile(pCapture , sServer);
SysFreeString(sServer);
// call ReadyCapture to build the graph:
IltmmCapture_ReadyCapture(pCapture, ltmmCapture_Mode_VideoOrAudio);
// change the NET Mux settings if needed:
// get the mux object and query for the interface
IUnknown* pUnk = NULL;
ILMNetMux* pMux = NULL;
IltmmCapture_getSubObject(pCapture, ltmmCapture_Object_TargetFilter, &pUnk);
IUnknown_QueryInterface(pUnk, IID_ILMNetMux, (void**) &pMux);
IUnknown_Release(pUnk);
// this is a live source
ILMNetMux_put_LiveSource(pMux, VARIANT_TRUE);
// I can afford 128 kbps only
ILMNetMux_put_BitRateLimit(128*1024);
// Set the max queue duration
double dVal;
ILMNetMux_get_MaxQueueDuration(pMux, &dVal);
if (dVal < 10)
ILMNetMux_put_MaxQueueDuration(pMux, 10);
IUnknown_Release(pMux);
// start the server:
IltmmCapture_StartCapture(pCapture, ltmmCapture_Mode_VideoOrAudio);
// you can monitor the achieved bit rate by continuously checking
// the BitRate property of the NET mux, use: get_BitRate()
/* to send text messages, use the WriteMessage method of the mux: */
/* first, get the mux interface again (you might want to keep it for */
/* the life time of the communication session) */
/* write the message: */
BSTR Message;
Message = SysAllocString(L"Hello");
ILMNetMux_WriteMessage(Message);
SysFreeString(Message);
C++ Syntax
BSTR sServer;
HRESULT hr;
sServer = SysAllocString(L"ltsf://10.1.1.200");
ILMNetSrc* pns;
// create an instance of the LEAD network source
CoCreateInstance(CLSID_LMNetSrc, NULL, CLSCTX_INPROC_SERVER, IID_ILMNetSrc, (void**) &pns);
hr = pns->CheckConnection(sServer, 0, 5000);
pns->Release();
if (hr != S_OK)
return hr;
// set the player source:
pPlay->put_SourceFile(sServer);
SysFreeString(sServer);
// if the AutoStart property is not TRUE, you need to run the player:
pPlay->Run();
// you can monitor the incoming bit rate by checking the BitRate property of
// the demultiplexer object:
IUnknown* pUnk = NULL;
ILMNetDmx* pDmx;
long bitrate = 0;
pPlay->GetSubObject(ltmmPlay_Object_Splitter, &pUnk);
pUnk->QueryInterface(IID_ILMNetDmx, (void**) &pDmx);
pUnk->Release();
pDmx->get_BitRate(&bitrate); // you may display the value
pDmx->Release();
// to receive a text message sent by the server, use the ReadMessage
// method. First, get the demux interface again (you might want to keep it for // the life of the communication session)
// read the message:
BSTR Message;
pDmx->ReadMessage(&Message);
// do something with the message.
// You need to call ReadMessage continuously to check for new messages.
C Syntax
BSTR sServer;
HRESULT hr;
ILMNetSrc* pns;
sServer = SysAllocString(L"ltsf://10.1.1.200");
// create an instance of the LEAD network source
CoCreateInstance(&CLSID_LMNetSrc, NULL, CLSCTX_INPROC_SERVER, &IID_ILMNetSrc, (void**) &pns);
hr = ILMNetSrc_CheckConnection(pns, sServer, 0, 5000);
ILMNetSrc_Release(pns);
if (hr != S_OK)
return hr;
// set the player source:
IltmmPlay_put_SourceFile(pPlay , sServer);
SysFreeString(sServer);
// if the AutoStart property is not TRUE, you need to run the player:
IltmmPlay_Run();
// you can monitor the incoming bit rate by checking the BitRate property of
// the demultiplexer object:
IUnknown* pUnk = NULL;
ILMNetDmx* pDmx;
long bitrate = 0;
IltmmPlay_getSubObject(pPlay, ltmmPlay_Object_Splitter, &pUnk);
IUnknown_QueryInterface(pUnk, IID_ILMNetDmx, (void**) &pDmx);
IUnknown_Release(pUnk);
ILMNetDmx_get_BitRate(pDmx, &bitrate); // you may display the value
IUnknown_Release(pDmx);
/* to receive a text message sent by the server, use the */
/* ReadMessage method: */
/* first, get the demux interface again (you might want */
/* to keep it for the life of the communication session) */
/* read the message: */
BSTR Message;
ILMNetDmx_ReadMessage(pDmx, &Message);
/* do something with the message. */
/* You need to call ReadMessage continuously to check */
/* for new messages.*/
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document