Edits the specified vector object.
#include "ltaut.h"
L_LTAUT_API L_INT L_AutEditVectorObject (pAutomation, pObject);
Pointer to an automation handle.
Pointer to a VECTOROBJECT structure that specifies the vector object to edit.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Note: This function is only available in the vector toolkits.
Starts editing an existing vector object.
This example will edit the vector object under a given point in screen.
L_INT AutEditVectorObjectExample(pAUTOMATIONHANDLE pAutomation,
pVECTORHANDLE pVector,
POINT* pt )
{
L_INT nRet;
VECTOROBJECT Object;
ZeroMemory(&Object, sizeof(VECTOROBJECT));
Object.nSize = sizeof(VECTOROBJECT);
/* Get the vector object under point */
nRet = L_VecHitTest( pVector, pt, &Object );
if( nRet == SUCCESS )
{
// Edit this object
nRet = L_AutEditVectorObject( pAutomation, &Object );
if(nRet != SUCCESS)
return nRet;
}
return SUCCESS;
}