Converts a 3D VECTORPOINT into a Windows 2D POINT.
#include "ltvkrn.h"
L_LVKRN_API L_INT L_VecLogicalToPhysical(pVector, pDst, pSrc)
Pointer to a vector handle.
Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc.
Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.
Conversion will be based on the current view port and camera set in the VECTORHANDLE.
This example will obtain drawing physical extents.
L_LTVKRNTEX_API L_INT VecLogicalToPhysicalExample(pVECTORHANDLE pVector,RECT* pExtent){L_INT nRet;VECTORPOINT LeftTop, RightBottom;/* Get drawing logical extents */nRet = L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L );if(nRet != SUCCESS)return nRet;/* Convert to physical to get the rect where the drawing will be painted */nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop );if(nRet != SUCCESS)return nRet;nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom );return nRet;}