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RomanMosaicCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : RomanMosaicCommandBitmapEffect Class





Segments the image into rectangular or rounded rectangular tiles and fills them with a color chosen randomly from the colors of the tile's pixels.

Syntax

Visual Basic (Declaration) 
Public Class RomanMosaicCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As RomanMosaicCommandBitmapEffect
C# 
public class RomanMosaicCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class RomanMosaicCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class RomanMosaicCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

RomanMosaicCommandBitmapEffect ...

Example

Run the RomanMosaicCommandBitmapEffect on an image.

Visual BasicCopy Code
Public Sub RomanMosaicCommandBitmapEffectExample(ByVal element As FrameworkElement)
   Dim effect As RomanMosaicCommandBitmapEffect = New RomanMosaicCommandBitmapEffect()
   effect.Border = 1
   effect.Flags = RomanMosaicCommandBitmapEffectsFlags.Both Or RomanMosaicCommandBitmapEffectsFlags.Flat
   effect.TileHeight = 10
   effect.TileWidth = 10
   effect.ShadowAngle = ShadowCommandBitmapEffectsAngle.East
   effect.ShadowThresh = 0
   effect.Color = Color.FromRgb(0, 0, 0)
   element.BitmapEffect = effect

   Dim storyboard As Storyboard = New Storyboard()

   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 1
   animation1.To = 100
   animation1.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation1.RepeatBehavior = RepeatBehavior.Forever
   animation1.AutoReverse = True

   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(RomanMosaicCommandBitmapEffect.TileHeightProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = 1
   animation2.To = 50
   animation2.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation2.RepeatBehavior = RepeatBehavior.Forever
   animation2.AutoReverse = True

   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(RomanMosaicCommandBitmapEffect.TileWidthProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void RomanMosaicCommandBitmapEffectExample(FrameworkElement element) 

   RomanMosaicCommandBitmapEffect effect = new RomanMosaicCommandBitmapEffect(); 
   effect.Border = 1; 
   effect.Flags = RomanMosaicCommandBitmapEffectsFlags.Both | RomanMosaicCommandBitmapEffectsFlags.Flat; 
   effect.TileHeight = 10; 
   effect.TileWidth = 10; 
   effect.ShadowAngle = ShadowCommandBitmapEffectsAngle.East; 
   effect.ShadowThresh = 0; 
   effect.Color = Color.FromRgb(0, 0, 0); 
   element.BitmapEffect = effect; 
 
   Storyboard storyboard = new Storyboard(); 
 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 1; 
   animation1.To = 100; 
   animation1.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   animation1.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(RomanMosaicCommandBitmapEffect.TileHeightProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = 1; 
   animation2.To = 50; 
   animation2.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
   animation2.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(RomanMosaicCommandBitmapEffect.TileWidthProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:RomanMosaicCommandBitmapEffect x:Name="AnimatedBitmapEffect" Color="White" Border="1" Flags="Both, Flat" TileHeight="10" TileWidth="10" ShadowAngle="East" ShadowThresh="0" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="TileHeight" From="1" To="100" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="TileWidth" From="1" To="50" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • Use this method to divide the image into rectangular or rounded rectangular tiles and then fill each tile with a color chosen randomly from the colors of each tile's pixels.
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.RomanMosaicCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also