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FreeHandWaveCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : FreeHandWaveCommandBitmapEffect Class





Distorts the image by the wave specified in the amplitudes array and the rotation angle.

Syntax

Visual Basic (Declaration) 
Public Class FreeHandWaveCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As FreeHandWaveCommandBitmapEffect
C# 
public class FreeHandWaveCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class FreeHandWaveCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class FreeHandWaveCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

FreeHandWaveCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub FreeHandWaveCommandBitmapEffectExample(ByVal element As FrameworkElement)

   ' Initialize Effect
   Dim effect As FreeHandWaveCommandBitmapEffect = New FreeHandWaveCommandBitmapEffect()
   Dim Amplitudes As Integer() = New Integer(12) {0, 3333, 6666, 10000, 6666, 3333, 0, -3333, -6666, -10000, -6666, -3333, 0}

   effect.Amplitudes = Amplitudes
   effect.Scale = 100
   effect.WaveLength = 10
   effect.Angle = 0
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0)
   effect.Flags = FreeHandWaveCommandBitmapEffectsFlags.Repeat Or FreeHandWaveCommandBitmapEffectsFlags.Frequency
   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 0
   animation1.To = 1000
   animation1.By = 1
   animation1.Duration = New Duration(TimeSpan.FromSeconds(2.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(FreeHandWaveCommandBitmapEffect.ScaleProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void FreeHandWaveCommandBitmapEffectExample(FrameworkElement element) 

 
   // Initialize Effect 
   FreeHandWaveCommandBitmapEffect effect = new FreeHandWaveCommandBitmapEffect(); 
   effect.Amplitudes = new int[] { 0, 3333, 6666, 10000, 6666, 3333, 0, -3333, -6666, -10000, -6666, -3333, 0 }; 
   effect.Scale = 100; 
   effect.WaveLength = 10; 
   effect.Angle = 0; 
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0); 
   effect.Flags = FreeHandWaveCommandBitmapEffectsFlags.Repeat | FreeHandWaveCommandBitmapEffectsFlags.Frequency; 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 0; 
   animation1.To = 1000; 
   animation1.By = 1; 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(2.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(FreeHandWaveCommandBitmapEffect.ScaleProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:FreeHandWaveCommandBitmapEffect x:Name="MyBitmapEffect" WaveLength="50"> 
          <lteffects:FreeHandWaveCommandBitmapEffect.Amplitudes> 
            <x:Array Type="sys:Int32"> 
              <sys:Int32>0</sys:Int32> 
              <sys:Int32>5000</sys:Int32> 
              <sys:Int32>0</sys:Int32> 
              <sys:Int32>10000</sys:Int32> 
            </x:Array> 
          </lteffects:FreeHandWaveCommandBitmapEffect.Amplitudes> 
        </lteffects:FreeHandWaveCommandBitmapEffect> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Scale" From="0" To="1000" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.FreeHandWaveCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also

Reference

FreeHandWaveCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class