#include "ltwrappr.h"
L_INT LAutomation::AddUndoNode(dwFlags);
L_UINT32 dwFlags; |
reserved |
Manually adds an undo node to the automation object.
Parameter |
Description |
dwFlags |
Reserved for future use. Use 0. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function adds an undo node to the automation object. When used with LAutomation::SetUndoEnabled, a lengthy operation, consisting of multiple steps, can be combined into one undo call to LAutomation::Undo. To accomplish this, use the following steps:
1. |
Call LAutomation::AddUndoNode to add an undo node to the automation handle. |
2. |
Disable the undo feature by calling LAutomation::SetUndoEnabled (FALSE). |
3. |
Perform the operations to be combined into one undo. |
4. |
Re-enable the undo feature by calling LAutomation::SetUndoEnabled (TRUE). |
Required DLLs and Libraries
LTAUT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
LAutomation::SetUndoEnabled, LAutomation::SetUndoLevel, LAutomation::Undo, LAutomation::Redo |
Topics: |
This example shows how to group several vector operations into a single undo node.
L_INT LAutomation_AddUndoNodeExample(LAutomation &Automation)
{
L_INT nRet;
// Add an undo node manually
nRet = Automation.AddUndoNode(0);
if(nRet != SUCCESS)
return nRet;
// Disable the undo feature */
nRet = Automation.SetUndoEnabled (FALSE);
if(nRet != SUCCESS)
return nRet;
// Do multiple operations on the automation object
// Re-enable the undo feature
nRet = Automation.SetUndoEnabled(TRUE);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}