LContainer::EditObject

#include "Ltwrappr.h"

L_INT LContainer::EditObject (pObjectData)

const pCONTAINEROBJECTDATA pObjectData;

pointer to a structure

Displays the object specified by pObjectData and lets the user edit its properties.

Parameter

Description

pObjectData

Pointer to the structure that contains the object data to be edited.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTCON

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

LContainer::SetMetrics, LContainer::GetMetrics, LContainer::IsEnabled, LContainer::SetEnabled

Topics

Editing Container Objects

Example

This example shows how to edit a container object this example assumes that the container limits would be at least { 10, 10, 300, 200 }.

L_INT LContainer_EditObjectExample(LContainer* pLContainer) 
{ 
   L_INT nRet; 
   nRet = pLContainer ->IsValid (); 
   if ( nRet == SUCCESS) /* check the validity of container handle */ 
   { 
      CONTAINEROBJECTDATA   Data ; 
      CONTAINERPOLYLINEDATA   PolyData ; 
      VECTORPOINT pt [ 7 ] ; 
      /* Set the Polyline points to some random numbers */ 
      pt[0].x = 10 ;   pt[0].y = 10 ; 
      pt[1].x = 80 ;   pt[1].y = 20 ; 
      pt[2].x = 100 ; pt[2].y = 60 ; 
      pt[3].x = 10 ;   pt[3].y = 40 ; 
      pt[4].x = 100 ; pt[4].y = 200 ; 
      pt[5].x = 200 ; pt[5].y = 100 ; 
      pt[6].x = 300 ; pt[6].y = 200 ; 
      /* Set the container object data */ 
      Data.nSize  = sizeof ( CONTAINEROBJECTDATA ) ; 
      Data.nObjectType = CONTAINER_OBJECT_TYPE_POLYLINE ; 
      PolyData.pvptPoints  = pt ; 
      PolyData.nPointCount = 7 ; 
      Data.pObjectData = &PolyData; 
      /* Start editing an object */ 
      /* Double click the left-mouse button to end editing */ 
      /* Click right-mouse button to abort editing */ 
      nRet = pLContainer ->EditObject ( &Data ); 
      if ( SUCCESS != nRet ) 
      { 
         return nRet ; 
      } 
   } 
   else 
   { 
      return nRet ; 
   } 
   return SUCCESS ; 
} 

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