#include "ltwrappr.h"
L_INT LAutomation::EditVectorObject (pVectorObject);
L_INT LAutomation::EditVectorObject (pEditObject);
const pVECTOROBJECT pVectorObject; |
pointer to a structure |
LVectorObject * pEditObject; |
pointer to an LVectorObject object |
Edits the specified vector object.
Parameter |
Description |
pVectorObject |
Pointer to a VECTOROBJECT structure that specifies the vector object to edit. |
pEditObject |
Pointer to an LVectorObject class object that contains the vector object to edit. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Note: |
This function is only available in the vector toolkits. |
Starts editing an existing vector object.
Required DLLs and Libraries
LTAUT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
LAutomation::SetVectorProperty, LAutomation::GetVectorProperty |
Topics: |
This example uses automation to edit a vector object under a given 2D point.
// LAutomation::EditVectorObject()
L_INT LAutomation_EditVectorObjectExample(LVectorBase &Vector, LAutomation &Automation, LPPOINT pPoint)
{
LVectorObject MyObject;
// Get object under that point
L_INT nRet = Vector.HitTest (pPoint, &MyObject);
if(nRet != SUCCESS)
return nRet;
nRet = Automation.EditVectorObject(&MyObject);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}