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C++
AAC audio (with ADTS headers) Media Subtype string constant
[MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType, ArraySubType=0, SizeParamIndex=0, SizeConst=0, IidParameterIndex=0, SafeArraySubType=0)]
public const string MEDIASUBTYPE_AAC
<MarshalAsAttribute(UnmanagedType.U1 Or _
UnmanagedType.LPStr)>
Public Const MEDIASUBTYPE_AAC As String
[MarshalAsAttribute(UnmanagedType.U1 |
UnmanagedType.LPStr)]
public:
const String^ MEDIASUBTYPE_AAC
This audio format is commonly used in MPEG2 and FLV files.
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