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C++
The PlaySettings enumeration values control saving and loading settings for the PlayCtrl object.
[FlagsAttribute()]
public enum PlaySettings
<FlagsAttribute()>
Public Enum PlaySettings
[FlagsAttribute()]
public enum class PlaySettings
Members
Value | Member | Description |
---|---|---|
0xFF000000 | Flags | Set all flags on. Currently this only affects the Rewind flag. |
0x00000001 | AudioProcessors | Save or load the selected audio processors. |
0x00000002 | VideoProcessors | Save or load the selected video processors. |
0x0000000F | Processors | Save or load the selected video and audio processors. |
0x00000010 | AudioCompressors | Not used; no significance for PlayCtrl objects. |
0x00000020 | VideoCompressors | Not used; no significance for PlayCtrl objects. |
0x000000F0 | Compressors | Not used; no significance for PlayCtrl objects. |
0x00000100 | AudioDevices | Save or load the selected audio renderer. |
0x00000200 | VideoDevices | Not used; no significance for PlayCtrl objects. |
0x00000400 | MidiDevices | Save or load the selected MIDI renderer. |
0x00000F00 | Devices | Save or load the selected audio and midi devices. |
0x00001000 | MiscControls | Save or load miscellaneous properties that affect the operation of the player object. |
0x0000F000 | Controls | Save or load all properties that affect the operation of the PlayCtrl object. Currently this will only include the MiscControls option. |
0x00FFFFFF | All | Save or load all settings. |
0x01000000 | Rewind | Rewind the stream to the zero position before reading from or writing to it using functions like PlayCtrl.SaveSettingsToStream and PlayCtrl.LoadSettingsFromStream. |
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