LImageViewerCell::LowMemoryUsageCallBack

#include "ltwrappr.h"

virtual L_INT LImageViewerCell::LowMemoryUsageCallBack(nCellIndex, puFramesRequested, uLength)

L_INT nCellIndex;

index of a cell

L_UINT * puFramesRequested;

table of uLength integers containing frames requested

L_UINT uLength;

length of the frames requested array

This callback function is called every time a new frame(s) has/have been requested when the low memory usage feature is enabled (for more information see the LImageViewerCell::EnableCellLowMemoryUsage function).

Parameter

Description

nCellIndex

Index of the cell, which has requested the frames in puFramesRequested.

puFramesRequested

Table of uLength integers containing frames requested

uLength

Length of the frames requested array.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The low memory usage feature works by stopping the control from loading all the frames at runtime. Instead, the control will load only the frames that are currently visible on the cell. The control will send a request each time the user scrolls down or up, changes the number of visible framesetc. For example, suppose the cell layout is a 2X2 (See LImageViewerCell::SetCellProperties), and the user needs to load more than 100000 frames. The control will not load them all. This function will send a callback (LImageViewerCell::LowMemoryUsageCallBack) when the cell is loaded requesting 4 frames (1, 2, 3 and 4) (because the cell is 2X2). Once the user scrolls down the cell to show frame number 5, frame number 1 will be disposed of because it is no longer visible, and the callback will be fired to request frame number 5. When frames are requested, the user is supposed to send them to the control using the LImageViewerCell::SetRequestedImage function.

For the callback, use the LImageViewerCell::LowMemoryUsageCallBack function, to use this callback, it must first be set by calling LImageViewerCell::EnableLowMemoryUsageCallBack function.

Required DLLs and Libraries

LTIVW

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

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