To change or obtain the x-axis rotation angle, use the XRotation property.
Adjust the rotation using the mouse. For more information, refer to Leadtools.MedicalViewer.MedicalViewerBaseCell.AddAction(Leadtools.MedicalViewer.MedicalViewerActionType).
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;
public void Medical3DControlExample()
{
Medical3DLoadDICOMSeriesExamples LoadObject = new Medical3DLoadDICOMSeriesExamples();
MedicalViewerSeriesManager output = LoadObject.LoadJamesHead();
MainForm1 form = new MainForm1(output);
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
private Medical3DControl _medical3DControl;
public MainForm1(MedicalViewerSeriesManager output)
{
RasterCodecs _codecs = new RasterCodecs();
RasterImage _image;
CodecsImageInfo codecsInformation;
_medical3DControl = new Medical3DControl();
this.SizeChanged += new EventHandler(MainForm1_SizeChanged);
this.FormClosing += new FormClosingEventHandler(MainForm1_FormClosing);
_medical3DControl.ObjectsContainer.Objects.Add(new Medical3DObject());
int index;
codecsInformation = _codecs.GetInformation((string)output.Stacks[0].Items[0].Data, true);
int width = codecsInformation.Width;
int height = codecsInformation.Height;
int depth = 256;
_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientInit(depth);
for (index = 0; index < depth; index++)
{
_image = _codecs.Load((string)output.Stacks[0].Items[index].Data, 0, CodecsLoadByteOrder.BgrOrGrayOrRomm, 1, 1);
_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientSetFrame(_image, index, output.Stacks[0].Items[index].ImagePosition, true);
}
string spearator = ("\\");
string[] test = output.Stacks[0].Items[0].ImageOrientation.Split(spearator.ToCharArray());
float[] orientation = new float[6];
int i;
for (i = 0; i < 6; i++)
{
orientation[i] = (float)Convert.ToDouble(test[i]);
}
_medical3DControl.ObjectsContainer.Objects[0].MemoryEfficientEnd(orientation, output.Stacks[0].PixelSpacing);
// Camera rotation should be set based on camera and object position, in order to see the object, otherwise, the rendered scene will be the background.
_medical3DControl.ObjectsContainer.Camera.RotateX(5);
_medical3DControl.ObjectsContainer.Camera.RotateY(1);
Controls.Add(_medical3DControl);
}
void MainForm1_FormClosing(object sender, FormClosingEventArgs e)
{
_medical3DControl.Dispose();
}
void MainForm1_SizeChanged(object sender, EventArgs e)
{
if (_medical3DControl != null)
_medical3DControl.Size = new Size(this.ClientRectangle.Right, this.ClientRectangle.Bottom);
}
}