For a list of all members of this type, see Medical3DEngine members
Name | Description | |
---|---|---|
BlendingAvailable | Gets the value that indicates whether the blending operation is supported by the current hardware. | |
CanCreateMesh | Gets the value that indicates whether or not you can create a mesh. | |
ComputerName | Gets the System.String value that indicates the name of the computer. | |
DedicatedGPUMemorySize | Gets the value that indicates the amount of dedicated GPU memory. | |
DedicatedGPUMemorySize64 | Value that indicates the amount of dedicated GPU memory. | |
DirectXVersion | Gets the value that indicates the name of the current DirectX version installed on the system. | |
HardwareCompatible | Gets the value that indicates whether the current hardware is capable of running the 3D engine or not. | |
HardwareShaderAvailable | Gets the value that indicates whether the hardware shader is supported by the current hardware. | |
IsValidDirectXVersion | Gets the value that indicates whether the current DirectX version can run the 3D engine properly. | |
Maximum2DTextureDimension | Gets the value that indicates the maximum 2D Texturing allowed by the current hardware. | |
Maximum3DTextureDimension | Gets the value that indicates the maximum 3D Texturing allowed by the current hardware. | |
PixelShaderAvailable | Gets the value that indicates whether the pixel shading is supported by the current hardware. | |
RenderingType | Indicates whether the Medical 3D engine runs in software or hardware rendering type. | |
SharedGPUMemorySize | Gets the value that indicates the amount of shared GPU memory. | |
SharedGPUMemorySize64 | Gets the value that indicates the amount of shared GPU memory. | |
SoftwareRendering | Determines whether the engine values are based on hardware or software. | |
TexturingAvailable | Gets the value that indicates whether texturing is supported by the current hardware. | |
TexturingBackBufferAvailable | Gets the value that indicates whether the texture back buffer is supported by the current hardware. | |
VertexShaderAvailable | Gets the value that indicates whether vertex shading is supported by the current hardware. | |
ZOperationAvailable | Gets the value that indicates whether the vertex Z operation is supported by the current hardware. |